h a l f b a k e r yThere's no money in it.
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I really hate it when I put my money in an arcade game and upon starting the game, I find out that the controls aren't working properly. Case in point- I once tried to play a fishing game, but it wouldnt respond to pulling back on the rod at all!
It would be nice for the arcade game to have a control
"pre-test" upon insertion of money. In other words...
You put money into the machine, and it prompts you to press every button (one at a time) and then, depending on the method of control, move the joystick/shoot 5 targets/move the fishing rod in time with the arrows on the screen (like dance dance revolution, but slower and it only asks for each direction 1 time- even if the game IS dance dance, this is not the actual game- it's just checking to see if the controls are working properly!)
If the user fails to do what the machine asks within 15 seconds, the machine will automatically return your money and display "this machine is out of service-please call attendant". In case the user didn't understand that this was a test, or the attendant wants to verify that it's really broken, the machine will still accept coins, and will simply run this test again.
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Good idea. It doesn't even have to do this every time - just whenever there was a large gap in play time would be enough. |
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I'm neutral on this idea. If the Test Circuit breaks, you'll be automatically closing a machine that people want to play, and that may otherwise function fine. If the company can maintain the Pre-Control Test, they might as well keep the switches in repair. |
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If a game doesn't work, let an attendant know by telling them. They refund your money, and can better address the issue. Switch buttons are only a small part of what could make it unplayable, and with any other fault you'd still need to contact someone for a refund. |
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Would this be a feature in new machines? Or is it a modification to the cabinet? What about vintage arcade games? Are you going to tamper with the classics? I'm beginning to think I should bone this idea... |
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About the 1980s masterpieces: Some of them are tough to maintain. The overlay may be peeling and the sound board may be fried. Sometimes Id like to give it a try anyway, just for the nostalgia. I may not even use that switch that doesnt work. |
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I remember reading that classic Galaga had a feature in its unpaid 'demo mode' where the control stick was active for about a second. If the joystick was broken the ship would get stuck in the corner, alerting the owner that it needed repair. Other games could take a tip from that. [+] |
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/If the Test Circuit breaks,/ |
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Presumably this is done in software, using the 'real' circuits. It would be pretty daft if special circuits were used to test whether the circuits were working OK. |
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//pretty daft if special circuits were used// |
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Not if it's a retrofit, which it would be on every machine currently in operation. Even the "coin return" will be a new part. |
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If a switch is going to break, it's much more likely to happen during the game than during the "Test". So it would be better if "the software" would detect failures during the game. Commercial arcade controls are durable. It takes serious abuse to break them -- and some kids are up to the challenge. The "Tilt" function protects pinball machines and might be useful in video games. The buttons on pinball machines are rarely broken before the other mechanisms. |
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As [gomer] mentioned, many games have built-in test functions. The owner needs to hire a better maintenance person, and attentive attendants. |
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After a rather disappointing afternoon with the children at a CiCi's pizza joint in Memphis, TN, I'm all for this idea. |
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Back in the day I had to complete Street Fighter II using light punch and heavy kick. |
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This would be more practical with video games rather than pinball machines, ticket games and such, because on those games, there are ALOT more mechanical stuff in the machine to fail, and that stuff is more likely to fail before the buttons do-and also a lot harder to repair. |
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On a video game, there's less chance of other things failing, because it is based upon a bunch of electrical circuit boards and a screen- no moving parts other than the coin slot and the controls. When electrical failures occur, the machine often loses power or has some other obvious malfuntion- such as a blank screen, the screen is weird colors, or some other obvious breakdown that you'd see before putting any money into the machine. It's sometimes fairly obvious when the coin slot is jammed up, and often they break in such a way that causes them to immediatly spit out coins as though they tasted bad.
On the other hand, there is *no* way you can tell whether the game is controlling properly without inserting coins. that's where this idea shines- say you want to play dance dance revolution, and the machine appears to be working. You insert coins, select your song-and immediatly lose because the "up" pad doesn't work any more! |
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//I remember reading that classic Galaga had a feature in its unpaid 'demo mode' where the control stick was active for about a second.// |
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I read that, but the game didnt respond in the demo mode when I moved the controls around- so I think that's just a myth. and yes, it was an actual arcade machine, not an emulator or console port! |
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